Being Evelyn
Developed
Engine
Role
September 2016 - May 2017
Unity
Systems and Level Designer
A slow paced 2D top down turn based stealth game. Players take the role of a "Ghost" as they hack into Evelyn, the CFO of a major corporation, Earth Corp. Under lucid controls, Evelyn must sneak through her own company, hacking into top secret information while avoiding detection.
Responsibilities
-
Iterated upon eight levels from concept to final product
-
Created 2D turn based stealth mechanics which integrated into narrative mechanics
-
Developed and executed several testing sessions to balance systems and for quality assurance
-
Built a paper prototype to answer early design questions
-
Assisted in developing a hacking puzzle section which integrated into both narrative and core gameplay
-
Balanced and managed difficulty curve between both stealth and hacking sections