top of page

Being Evelyn

Developed

Engine

Role

September 2016 - May 2017

Unity

Systems and Level Designer

A slow paced 2D top down turn based stealth game. Players take the role of a "Ghost" as they hack into Evelyn, the CFO of a major corporation, Earth Corp. Under lucid controls, Evelyn must sneak through her own company, hacking into top secret information while avoiding detection.

Responsibilities

  • Iterated upon eight levels from concept to final product

  • Created 2D turn based stealth mechanics which integrated into narrative mechanics

  • Developed and executed several testing sessions to balance systems and for quality assurance

  • Built a paper prototype to answer early design questions

  • Assisted in developing a hacking puzzle section which integrated into both narrative and core gameplay

  • Balanced and managed difficulty curve between both stealth and hacking sections

bottom of page