Shown at PAX West 2019
Responsibilities
-
Design and iteration of 5 weapons with secondary fire-modes to be used between both players and enemies
-
Built and designed around core combat loop to focus on quick-paced push-forward combat
-
Developed combat encounters and scripted specific scenarios using Unreal Blueprint
-
Generated Excel spreadsheet to track, test, and compare actor and weapon values
-
Created and executed tests to ask and answer critical design questions
Systems Design Spreadsheet
As the only system designer on the team, I was responsible for all of the weapons, enemy values, and player values. To keep up with the large number of variables to keep track of, I developed a worksheet that kept track of everything. Additionally, I set up some simple calculations so I could tell about how long each enemy or player lasted in a number of different one on one conditions. Feel free to take a look at it here or download the Excel document itself below!
Click here for a better view!
Feel free to download and mess around with it!
Gallery