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Trailer by our producer, Joshua Jacobi

Perdition

Developed

Engine

Roles

September 2017 - December 2018

Unreal 4

System and Combat Designer
Co-Game Director

Perdition is a fast paced first person shooter about the end of James Beckett's swan song journey. 

Shown at PAX West 2019

Responsibilities

  • Design and iteration of 5 weapons with secondary fire-modes to be used between both players and enemies

  • Built and designed around core combat loop to focus on quick-paced push-forward combat

  • Developed combat encounters and scripted specific scenarios using Unreal Blueprint

  • Generated Excel spreadsheet to track, test, and compare actor and weapon values

  • Created and executed tests to ask and answer critical design questions

Systems Design Spreadsheet

As the only system designer on the team, I was responsible for all of the weapons, enemy values, and player values. To keep up with the large number of variables to keep track of, I developed a worksheet that kept track of everything. Additionally, I set up some simple calculations so I could tell about how long each enemy or player lasted in a number of different one on one conditions. Feel free to take a look at it here or download the Excel document itself below!

Click here for a better view!

Feel free to download and mess around with it!

Gallery

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